Red Hood Rider

Comic 2 - 1-1

in Episode 1

Average Rating: 5 (4 votes) Rate this comic

1-1
Average Rating: 5 (4 votes) Rate this comic

3rd Dec 2016, 12:00 PM
A bit of a literal Crash(Into)Hello.
Uh, while this image is absolutely beautiful to look at, confession time: I'm pretty sure I accidentally uploaded the full-size version of the comic page. Now, FORTUNATELY, it just so happens that apparently, the comic automatically resized itself on my computer, but if the image appears gigantic on your end, that's because of an artistic error on my part.

I can't fix it today, but I'll fix it tomorrow when I get the chance.
The page image should now be properly sized. Try refreshing the page, and let me know if you think something's wrong.

Comments:

I love the look on her face...priceless

15th Oct 2016, 2:08 PM edit delete reply

If you like that...
Oh, just you wait until next week. >:3

15th Oct 2016, 2:37 PM edit delete reply

The detail in this page is really good!
She's cute ^_^

15th Oct 2016, 8:47 PM edit delete reply

Thanks! I did try to put a lot of them in. So much so, I think I maaaaaaaaaaay have simplified things in later pages on a subconscious level.

And, it's nice that you like her design! ^_^

16th Oct 2016, 3:41 PM edit delete reply

Looks really professional, Ranger! Been looking forward to seeing this page finished! Good job on that foreshortening, I always hide away from it. Are you working digitally or traditionally?

16th Oct 2016, 3:00 PM edit delete reply

Coming from you, that comment really means a lot! The foreshortening was a real pain; it is NOT a skill which comes naturally. (I'm still not sure I did it properly, but it's reassuring to hear at least one person thinking I was at least on the right track!)

As for my process...it's, appropriately enough, a hybrid. I don't have the picture for this page readily available, but this is what the cover page looked like in black and white. (After some amount of tweaking.)

You may or may not have seen the process for this page, butyeah, my process basically goes:
-Work from the script, making any necessary last-minute revisions.
-Draw the page in pencil.
-Scan.
-Bring the scan into my art program (FireAlpaca in this case).
-Background,
-Lineart,
-Colors
-Shadows
-Backlighting (or back-shading)
-Front-lighting (or front-shadow as in this page)
-Flats
-Detail work
-Second layer of colors (I'm a bit of an amateur with this step though)
-Texture work (folds in clothing, seams)
-Third layer of colors (I only use this for the hair right now)
-Highlights
-Lowlights
-A copy of the original sketch, on top, at reduced opacity.

Many of these steps are interchangeable once you get to the digital part, but that's more or less how the process goes.

16th Oct 2016, 3:50 PM edit delete reply

Wow, certainly a very well thought out process, I reckon it's the overlay of the traditional piece at lowered opacity that gives it that authentic feel. Neat! Thanks for sharing your technique.
I can really respect that you work with physical pencil and paper too, for part of your process, many people, me included, just rely heavily on digital.

My process, I'm not sure how flawed it may be, goes something like this

-sketching, real scribbly digital drawing
-linework, fore and background
-colour, foreground
-colour, background
-shading
-lighting/glowy bits

I use sketchbook pro 6, don't know if it's the best software, but it works. I try to work with as few layers as possible, probably because of some superstition or something, because using more would definitely make my life easier, I just don't like the idea of it...

Anyways, great to hear back from you :3

16th Oct 2016, 4:10 PM edit delete reply

I'm pretty sure I learned that overlay technique by stealing it from someone on ComicFury. If not, at the very least, I know that I got the idea from ComicFury! People often talk about how they'll sometimes leave their "sketch" layer on, and how some people like the "sketchy" art more than they like the "clean" art.

Somewhere along the line, I picked the technique up myself, and thanks to the detail I put into the original sketch (I can get away with laziness, but I prefer not to), details which are literally impossible to replicate digitally get put in.

The technique does have a slight drawback, though! Whenever there is a significant deviation from the sketch, and if I set the opacity for the sketch overlay too high, the sketch will really, really, really stand out. A lot. At least one future page will demonstrate this.

Plus, because the original sketch is grayscale (obviously), my whole canvas will become slightly lighter and slightly more desaturated, so I have to plan ahead and start with slightly darker, saturated colors as compensation.

And for me, when it comes to art: I find that starting from scratch digitally is difficult. The concept of a sketch layer is difficult for me to grasp for some reason.

And it's always nice to hear people comment, and share what they do! That's one reason I try to get back as soon as possible. :)

16th Oct 2016, 6:11 PM edit delete reply

Late for work? Take a shortcut!

19th Oct 2016, 6:52 AM edit delete reply

Haha, though in this case, this is her work.

Well, part of it. She has three jobs, two of which you'll see this episode.

19th Oct 2016, 11:27 PM edit delete reply

Ooh! Well, I'm already hooked wondering what she's doing here exactly, so I'm sure I'll find out soon enough.

Also, After reading your comment chain with Aran, I am wondering if my own process is even thought out at all xD you have clearly put a load of effort in here so I'm looking forward to further fruits of your work!

20th Oct 2016, 1:18 AM edit delete reply

You'll find out on page four or so!

And, yeah, it's taken me almost two years' worth of work to finally bring Red Hood Rider to life, so nobody's more excited than I am!

20th Oct 2016, 12:02 PM edit delete reply

The layout looks good!

20th Oct 2016, 3:29 PM edit delete reply

It's good that you like it, because with the exception of one or two pages which break the format, it's what I use for the entire chapter. :P

Panel layouts, along with perspective (and to some extent, more dynamic posing) are some of my greatest Achilles' heels in regards to my artistic process.

20th Oct 2016, 3:59 PM edit delete reply

I dunno why you were so down on yourself about this page, it looks really nice!
Strange little detail, but I appreciate how much depth you gave to the broken glass. I know from experience that it can be tough!

20th Oct 2016, 4:58 PM edit delete reply

There's a reason why when I saw the broken glass scene from your comic, I said I appreciated it! I was speaking from experience, on how difficult this was.

I had to track down like ten reference images of broken glass and even then I still wasn't quite sure I nailed the effect until now, seeing people assure me I have.

So, thank you! Very much appreciate your comment! ^_^

21st Oct 2016, 5:08 AM edit delete reply

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